This, Ladies and Gentlemen, is my sadface :(

25% is pretty huge, across both of Survival’s key shots. Bigger still however is the change to Serpent Spread, which currently allows me to pull 35k on certain Heroic trash packs. Yes I will miss it :( Even the change to Kill Shot will not compensate for this. Ho hum.

In good news however the nerfs across Heroic Content will make it less necessary for me to pull huge numbers in order to actually survive. All my favourite annoying fights have been been easified: Ashbury in SFK, Beauty in BRC, Setesh in HoO and Altarius in VP all see significant downgrades to their difficulty curve. As Wonder Pally remarked on hearing these changes: ‘they’re making it easier for the Bads to play’ and although I have a measure of empathy with these comments what these changes will do is help groups who are coming to these instances for the first time. There are plenty of other challenging fights that aren’t being touched, the ones that are appear to be notable for the sheer range of abilities a group has to deal with. The Ashbury fight for instance still has plenty of ways for the boss to heal himself if not prevented, removing another one will help those whose groups don’t have a range of interrupts available.

When I come back to this in a year I wonder how just how much nostalgia we’ll look back with on the original versions of these fights. Whilst considering this, you may wish to read this article by Ghostcrawler. Yes, he’s telling you to learn to play. Make the most of it while you can.

In Other News, there are some welcome changes in the works:

  • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.

This will at least make doing Guild groups in low level dungeons for Sneaky Guild Achieving a bit easier.

  • Many rare creatures that went into hiding upon Deathwing’s emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

This is a very welcome change: I love rare hunting but the loot from anything pre-Wrath is disappointing at best. I’m hoping improved loot means blue quality or perhaps things like my pirate hat… we will see.

  • The 500 to 510 skill-up range for Leatherworking has been improved.

Why is it always AFTER I do a horrible grind that I KNOW could be better do they always come along and fix it? *Sigh*…

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