Some people, it appears, have found my methods of communication a bit.. well, critical of late. My close friends call these moments ‘self-concious indignation’ and although they can occasionally get a bit emotional and ranty, the job gets done. I’ll grant you, I’m not the most subtle person when it comes to expounding on what I think, and that’s been this way since as long as I can remember. The fact remains that Warcraft’s latest iteration may well have a lot of overriding positives going for it right now, but it’s sure as heck not perfect. Whether that’s mis-tuning on the PTR or quests in the starting area that STILL NEED DEBUGGING (see below), this Blog has become my way of highlighting the problems. It’s certainly a damn sight cheaper than reactivating my US Account for the Feedback Forum.
|Pretty sure I reported this Kill Credit dialogue back in Beta, you know ^^|
The thing is, all you people who think that moaning is the answer… actually, it is a lot of the time. Pile enough indignation onto summat and there’s a good chance someone’s going to sit up and take notice. After all, happy people rarely bother popping up to congratulate Blizzard on a job well done… except hang on, that happens quite a bit, right? Well, yes, because you’d be able to argue that positive press is what keeps the game moving forward to begin with. If you’re not encouraging friends to play or roll a new character, the game just withers and dies. There has to be a way to encourage new players to enter apart from the obvious revolving door of new Recruit a Friend rewards and incentives to play for absolutely nothing if you so desire. So that means a positive picture, a sunny disposition and places like Blizzard Watch where they love the game and the lifestyle so much they made a whole new website just to report it. You and I don’t get to knock BW by the way, because there’s an unwritten understanding they can be trusted not simply to be impartial, but superbly brilliant at reporting news and events with a really professional edge.
I am, and will never be Blizzard Watch material: it took me a while to grasp that, but now I have it’s really totally cool. I’m better off out here watching them and telling readers like you that if you wanna read stuff that doesn’t drift into the occasionally maudlin and overly-emotional, these are your women and men. They are the benchmark and the yardstick that everyone else really ought to aspire to, and why it is such an enormously big deal they still exist in the ‘marketplace’, because without that everyone else suffers. I can’t be what I am without them, and the same is true for everyone else with an opinion or an outlook. The diversity of this section of blogosphere requires a range of opinion, good and bad. I think that if people are capable of constructing well-reasoned, impassioned arguments as to why something isn’t great, why does that have any less merit than expressing how great the same thing is?
Part of the problem I think is the way this industry works in terms of praise.
|Well, they liked it.|
For many it’s a standing joke the manner in which video games are currently rated. There’s been a bit of fuss generally about that whole area in the last year or so, and I’m not here to rehash all the old arguments or viewpoints. I just want to state that, for the record, writing good things is a lot easier than bad: however, I’ve never been the hugest fan of easy. In fact, after a while, there’s only so many ways you can say how great a thing is, and trying to ignore that something is a problem…? Well, there’s a phrase for that. Because you choose to take the critical path is often hard for people to grasp, and the assumption becomes that because this is your journey, there is clearly no love or that an obligation exists to continue to report on things that you really now just hate… Except no, that’s not true. At least not for me. This is exploration of bigger themes now than simply one game. Somewhere between 2004 and now, Warcraft became a metaphor for my own creativity.
|Miserable cow. Or not. You decide.|
And in that, is the understanding that both positive and negative energy play their part. I don’t need to focus on the good stuff, but I should, at least for the porpoises of balance. I’ll do my best to pick out the faults with more enthusiasm than focus on positives too, and again that’s an issue with balance that I could do with addressing. The fact remains that I can’t see anything but the whole story in Azeroth; good or bad, black or white. My colour balance may need some adjusting, I’ll accept, but in the main this is the picture I’m going to continue to broadcast.
If this isn’t a channel you enjoy watching, many others are available.