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The @WarcraftDevs account has been quite busy in the last couple of days. You can go use your third party datamining site of choice to take a look at the highlights: it’s an interesting cross-section of answers to 6.2 queries and, quite frankly, education of what you can expect in the Patch itself. Lunkers, for instance, will no longer have a five catch limit. Mythic Dungeon loot is indeed higher iLevel than LFR, for those of you perhaps not paying complete attention to the Patch Notes. Oh, and the Legendary Ring muttering continues. I think some people just won’t be happy regardless. 

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The past is dangerous to live in.

Then, there’s the latest discussion on the deployment of the Mystic Runesaber.

If someone buys a mount off the Shop we don’t want there to then be confusion as to whether it’s the Shop version, or a recolor obtained through in-game means. We essentially purposely ensure shop mounts stand out as shop mounts. 

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That last sentence caused a bit of healthy discussion in the thread, unsurprisingly… I even saw a You Tube video on the subject floating around yesterday. Needless to say, the discourse is lively, pointed and often sorely misinformed at what work is actually involved in making a game.
And then there were two Tweets this week from @Muffinus that bear repeating at least on a wider stage than simply the social media platform:

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I was alerted by several people to this tweet ‘statement’, because it could well be taken as a deliberate off piste journey by someone in the Dev Team which seems to contradict what we know we’ve been told in various quarters about ‘official’ communication from Blizzard. Except, this isn’t about anything specific. Feasel has been very deliberately asking questions of the ‘casual’ community in the last few weeks, a series of what seem very well-structured attempts to ascertain what’s missing from a vital portion of the playing equation. And it appears to be working.

The beauty of things remembered.

ALL of this above qualifies as talking to the player base. The key difference for most is that they feel that it’s not the right kind of communication, and we all know what that refers back to. When MMO Champion dedicate a section of a news post on their front page in recent memory from the guy who used to work at Blizzard as if he knows more about the future of the game than people actually making it now? It is really time to move on. What this does show, without a shadow of a doubt, is that lots of people who think they know about game design and appropriate timescales and what made this game great, really need to think long and hard before opening their mouths whilst robustly ensuring they are confident with the validity of their arguments.

I count myself very much in that number, as it happens.

It is often nearly not as attractive as you remember.

I’ve kopped a great deal of flak in the last few weeks about the fact I am prepared to allow Blizzard to communicate as they see fit, and this staggers me. None of us, myself included, have the faintest idea of how Blizzard works from the inside, and how the absolute torrent of criticism and abuse must be like to bear from that side of the fence. These men and women do indeed get paid to do this, but honestly, some of the player base need to take a cold hard look at themselves and consider whether the level of anger and bile thrown at these guys is even justified considering this is simply a computer game. I may write about changing the landscape and altering the gaming fabric but at no point have I felt the need to outright abuse the people making it. Maybe that’s because I know what its like to take criticism that I’m prepared to defend the right of those who are simply trying to make something that is simply meant to entertain. Because in essence, that’s all I try to do here as well.

This has been one of the saddest weeks I have ever had playing this game in terms of the abuse I’ve personally taken, and I suspect things are only going to get worse. I can’t make people listen who clearly don’t care, and appealing to those that do is simply preaching to the converted. But yet, I will say it again. Blizzard ARE COMMUNICATING WITH YOU. All you need to grasp now is that what they say may not be what you want to hear, and when that happens you need to deal with that like a grown up. It is only a bunch of pixels and in the general scheme of things? It really doesn’t matter as much as common decency and humanity.

Please go away and consider this before you say anything to a Blizzard employee again.

One thought on “6.2 PTR :: Living in the Past

  1. THIS!! A THOUSAND TIMES…THIS!!!

    “lots of people who think they know about game design and appropriate timescales and what made this game great, really need to think long and hard before opening their mouths whilst robustly ensuring they are confident with the validity of their arguments.”

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