When you write potentially contentious stuff, there’s always the possibility in this game that people will get offended. Who am I kidding, it’s a cast-iron certainty someone in Azeroth will decide you’re dogfood, often without the faintest idea what you’ve written.

Last night, it was indeed just that, and was a salutary reminder that women can be as toxic as men when it comes to abuse. In the cold light of day, however, my mate Sparty’s words are what I want to repeat, because this is the last word that’s needed on AP and its significance currently.

Expecting special or preferential treatment, moaning that only top 25 teams ever get spoken to by the Company, assuming that because you’re Mythic that everybody else is somehow less important… this shit has been going on for over a decade, only the difficulties have changed. Ironically, those that never learnt before still have their lessons to grasp now. Someone thought that telling me they’d wiped 400 times on Archimonde is impressive. No, it’s really not. These things do not make me somehow impressed at your persistence. They simply reinforce that some people take this game far too seriously.

Ultimately, the bigger casualty in all of this is humanity. I’ve done progression, and I understand only too well how it changes people, accentuates both the good and bad in players. It makes you a different version of yourself: less caring, more angry and definitely increases arrogance, because you need all of this stuff for self-belief. At the fringes of ‘success’ (whatever you judge that as) can be the most dispiriting and depressing place to exist on certain days. You don’t believe anybody’s listening, that you’re shouting into a vacuum when there’s a complaint to be aired. Other people seem to get all the attention, and accept all the plaudits, and then you wonder why you’re bothering and what the point is.

Today I’m here to remind you to love what you do.


Failure is a vital part of life. You have to sometimes be prepared to give up everything for a moment of glory, and often that acceptance alone is enough to teach the lesson. However, unless you can learn to accept failure, and understand it makes you stronger over time? It has the potential to warp your humanity, and stop you realising what matters more than success. You’re playing a computer game, people. That’s supposed to be a fun, enjoyable waste of your time, a vital distraction from the pressures of real life. It isn’t supposed to BE YOUR LIFE, and until there’s money to be made downing Mythic bosses? There’s only prestige to be won. Expecting respect because you play long hours and work hard on things other people seem to do without effort or that get more attention for than your efforts garner?

That’s not how this works.


Most importantly of all, you won’t get this shit changed in the timescales you want. It’s certainly not going to happen in a Hotfix, that’s for damn sure, it won’t even be considered when there’s catchup mechanics already in the pipeline. Also, this is your daily reminder that moaning about it on social media is counter productive, depressing and likely to garner even less respect than you’re currently afforded.

We get you’re aggrieved, but you’re only a part of a large and diverse player base. I think for everybody’s sanity, it is time to move on.

6 thoughts on “Love What You Do

  1. Ok that Sparty comment made me snort in a very unladylike fashion. Best comment! “Mythic chainsaws” – the lols are real. (Dear god I think I just made my high school English teacher roll over in her grave with that ‘the lols are real’.

    Anyhoo – moving swiftly on…yes, indeed, the AP grind isn’t the most convenient thing for mythic raiders (I’m talking about extreme high-end-must-maintain-5-geared-chars-end).

    However, many of these raiders also have legions of fans (see what I did there), and can easily make/find groups to run with, have Maw of Souls ++ keystones offered up to them on a platter. I would even hazard a guess and say the person who the AP grind hits the hardest is the modest mythic raider. Someone like me.

    I’m the average Joe(lene) wanders off singing Dolly Parton – who raids HC as soon as it’s released, and heads into mythic as soon as our raid team is sufficiently geared. Content is generally cleared before the next tier releases and everyone is happy. It’s people like me who don’t HAVE to have 5 geared alts, but WANT to, and can’t.

    I have seen more people put their hand up and say, ‘I’m sorry, I just can’t do this, at this level, with work/school/my promotion etc”, and THAT is what scares me. Previously people quit out of boredom, now, people are actually taking stock of their lives and making the call as to whether or not they actually WANT to do this.

    I’m one of the lucky few who can work from home and knock off the odd AP quest inbetween replying to emails, invoicing clients and actual work, but to make that happen, I actually makes lists of to-do’s before I log in, so that I’m never just fart-arsing around Dalaran wasting time.

    It brings it all back to the fact that WoW has gone way beyond a ‘game’ and for many it’s a chosen hobby, even a lifestyle choice…

    For my bit, I’m just happy that I always feel like there is something to go and do. Even if it’s be sorely disappointed that yet again, there is no magic legendary waiting for me in the emissary cache. Even with the STINKY SHITE RNG that has clearly dealt me a sodding rotten blow, I’m still standing open mouthed at the bitch tits of Blizzard begging for more.

    Might have just made my English teacher smile at my last paragraph.

    p.s. If I sound ragey, I’m not, I love this damn stupid game too much to get mad at it :)


    • “I’m still standing open mouthed at the bitch tits of Blizzard begging for more.” Poetry Artenesse, pure poetry. That phrase just made my morning.

      The interesting thing in this whole discussion is that there are likely a decent number of people that make their living either directly downing bosses, streaming, writing, producing content or otherwise doing something related to the game, but not directly working for Blizzard. So these things can have at least an indirect effect on someone’s livelihood.


  2. That’s an interesting thought – what does Blizzard owe to people that have chosen to make a living out of their product? Do these people owe Blizzard something?

    If my business makes a big change to it’s product line or structure we may need to make people redundant – they have rights as they have a contract of employment with the business. Do these individuals or organisations that built their livelihood around WoW as a third party service have a contract with Blizzard?

    I can understand people that have or want to make money out of Blizzard being upset or angry at changes that don’t work for them personally, but I’m not sure they have any greater right to their opinion or demands for the game to be the way they want it to be than anyone else. They’ve been lucky – spotted an opportunity – but nothing last forever. What will they do when the game does end?


  3. I am totally with Artenesse. That said, I think there is one other wee place that we may see an impact. A prominent creator from the addon/utility site/guide writing contingent of our player base has pointed out that he doesn’t have time to both maintain his raid progression and continue to maintain his utility site. And as a result, the site may fall off for the next raid. Not the end of the world, to be sure, but imagine a raiding world without DBM, Warcraft Logs, various guides, etc. I’d suggest that maybe that wouldn’t be a bad thing EXCEPT that Blizzard clearly takes a lot of these third party creations into account when they design. Good? Bad? You decide.

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