If you are a Hunter, you will want this morning firstly to read this forum post a few times and then not overreact. I had my moment, but unsurprisingly it has passed.
They’re going to ‘move past’ the thing I love most about Beast Mastery hunters. I’m however going to be able to do the exact same thing with more pets, and more variety, and honestly it will not be important that they took away that one thing that was cool. This is how it goes down with every class, at some point in the game’s existence. The crucial ability or feel that matters most to a particularly high-profile, vocal commentator or lover of the game are severed, and suddenly nothing is the same anymore. Normally this is followed by an angst-ridden treatise on how unfair life has become before the commentator summarily quits the game.
We refer to this around these parts as Class Disconnect Syndrome.
If all of what is being proposed does indeed come to pass, Hunters as a class become a portable buff-stick for raids. They will be the class everyone wants, and which Mythic teams will welcome with open arms, assuming, of course, they are prepared to pick all the pets the Guides and Theorycrafters pronounce are the best ones for DPS, healing and tanking. There also has to be a hunter or two prepared to do what will amount to a staggering amount of Theorycraft to ascertain this, and a canny soul could become a high-profile member of the Community if they were prepared to do just that.
Of course, I’m not supposed to see past that first paragraph and fixate on the stuff that’s about to be lost.
There’s a very good reason why one spec has to go: Hunters aren’t tanks, and never have been. Like Warlocks, they’re meant to dps in raids, the tanking was never supposed to ever be an option. If the game is going to proceed to a point where new players understand there needs to be a clear distinction between class roles and utility? You can’t have people like me turning up and fucking the whole system to Hell and beyond. It’s okay, I’m smart enough to grasp no one commentator is ever bigger than the game. There will be no thrashing or moaning here, and I sincerely hope that this plan also addresses the more pressing issues that Hunters are facing.
If every pet has a distinct utility, I’d need a 60 slot stable at minimum, which automatically increases every time they stick in a new vanity skin. In fact, Hunters would require a stable that allows them to collect every rare skin in the game. Let’s see if that comes to pass, and if they do increase the current storage, we’re on the right track.
As to everything else? I’ll cope. I’m not playing a Hunter main come BfA anyway, because Hati’s gone, and I said before that whatever they introduced as a ‘fix’ would be substandard, and it is. It’s a really poor means by which Hunters will have to front-load five mobile pet slots which now will be at a premium for doing damage, and not tanking mobs. It’s no wonder there’s a portable stable toy in the works because the top DPS-ers will demand nothing less.
For the rest of us? I’ll be using a Warlock pet to level with.