I’ve played already this week, and will be ‘doing’ the Faire this week to get people’s Professions numbers up as well as their UI’s standardised. However, that’s hardly newsworthy. This morning I’ve been forced to shove mutes on a couple of people across the Social media timeline, because of a) their desire not to tag spoilers (occupational hazard of the Internet) but more importantly b) the rise yet again of dissatisfaction over a company’s design choices, especially in relation to plot and narrative development.

Matters Arising from such comments include the following:

  1. You are seeing the start of an Expansion’s worth of content, with NO IDEA of the conclusion. The choices now being made will have a direct outcome on the path of the Expansion. Condemning it in isolation, without being aware of what might then happen, is not wise.
  2. Assuming data mined stuff is a complete version of the narrative and will remain that way once the product goes live is a great way to piss people off who are trying to avoid the content.
  3. Attempting to imprint your personal belief in character motivation and direction on others is also a great way to piss people off, period.

As a writer, I get really depressed at this. The Internet has allowed everyone not only to become a critic, but to feel that their feedback is totally justifiable on their own social media sphere. Whilst the latter remains a truth that cannot be avoided, the need to provide feedback at every step of the process is important.

PLEASE NOTE: Your Twitter feed is NOT the place to do this with Battle for Azeroth.


If, like many people in my feed today, you don’t like the turn certain plot lines are taking in BfA, voice your concerns in the Blizzard Forums. Send links to Twit Longer posts via the @WarcraftDevs account. Write blog posts and do the same. Publish impassioned, sensible podcasts. Complaining in your own timeline about spoilers many people are actively attempting to avoid DOES NOTHING. If it matters enough to make the tweet, do something about your unhappiness. MAKE THE FEEDBACK COUNT.

Otherwise, please tag your posts so other people can filter them out, or consider not posting them at all. 

Thank you.

One thought on “Stop

  1. It is strange that MMOs, which were originally sandboxes for role-play, have become story-driven and are now one of the few media forms in which death of the author can be categorically denied and birth of the reader cannot happen.
    We might be the big heroes but this isn’t our story.


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